3D static and level design at London South Bank University 2007 — 2010.
Valhalla: a 3D interpretation of the Norse Afterlife.
Modeling: Created multiple low-poly characters from scratch; Later imported them into the Unreal engine.
3D Map/Game: (pictured left) Created a very expansive map in Unreal. A video created for the project can be seen here.
3D films: Created in, then exported from 3DSMax. We Didn’t Start The Fire was a short film that can be viewed here.