Designer, developer and programmer on ‘Spawn; A ‘Ribbiting’ Adventure’ (2010)
I lead a small team of Game Culture and Sonic Media students to create Spawn. A fun, challenging Flash based platform game. Our hero, a young and daring frog named Spawn has to overcome five levels and a dangerous final boss to save his family from the slag mafia lead by the oversize slug King Plato. The game featured pre-rendered 3D effects, scenes and background, a beautiful Soundscape that enhances the immersive environment. Spawn wasn’t just game; it was a state of mind and a calm place the player could visit whenever they wanted.