A Burrow Full Of Rabbits Book


Writer and artist on ‘A Burrow Full Of Rabbits, Creative Bedtime Stories’ available on Amazon for digital download.

A Burrow Full of Rabbits is a creative bedtime story for children and adults alike. Written using the ancient mystical poetic form know as Haiku this short, well-illustrated book tells the story of brother and sister rabbit who talk about what it would be like to be a cat. Also features a short introduction to Haiku for adults and all about rabbits for children.



Excerpts from Copper Blood

Copper Blood is going well. I have written another 15000 words and I love writing the story!

The books currently called Copper Blood, its set in a dystopian future and centres around a special 17-year-old called Sam who has spent his whole life in a self-contained boarding school called the Eden Academy. Sam has to sink or swim when he’s forced out of his school by a terrorist attack on the building. Sam explores this strange new world where the gap between the rich and the poor is huge; where global governance has broken down and where a secret war waged in the shadows. Sam also has a secret that could cost him his life.

I’m aiming for about 90,000 to 110,000 words, Here are some early excerpts:

“Sam wasn’t sure if he was dreaming… he didn’t even know if he was awake, but he did know something… or someone was at the door. His heart thumped in his chest and his body froze in terror. His eyes were eyes wide with fear as he stared at the door. Did he hear a knock or did he dream it? Images of the cyborgs were still running through his head. Sam remembered the subdued fear Mr Morris had tried to hide and that strange lady he had seen in the corridor, could it be her at the door? Another three loud knocks rang through the door. Sam knew for sure someone was there now.”

“Sam turned off the light and laid back on the bed. Sleep didn’t find him as quickly this time after his nightmare. He wondered who the lady in the corridor was who peeked through the crack in her door. He felt sure that she had turned her light off earlier when he and Morris were being escorted home by that androgynous cyborg. A terrifying revelation suddenly dawned on him that made the hairs on his neck stand on end, the light Sam had seen flicker off earlier was his light! He recounted the windows in his mind, his was the third window on the third floor… his room. Someone else; apart from Mr Morris must have a key. Sam wondered if he was safe; would this elusive person return when he was sleeping? He looked over at the steel table behind the door, it was laying on its side and had been bolted down; shotgun shells at its base. Was someone looking for the room’s former occupant?”.

It’s still early days, but I’m starting to care about what happens to these characters.

Thank you for reading. Do you have an idea or a comment? I would love to hear from you on the contact p


iSat coordinator python program

Earley program running.

I’ve been enjoying learning Python, it’s a simple yet very powerful language. One of the first full programs I wrote in it can be found below, though I’ve redacted most of it.

At the start of a new minute the program records coordinates, prints and exports them into a new or existing CSV (Excel) file. I’m going to add a GUI as well as additional functionality.

I enjoyed writing the program and came up with many innovative solutions to problems.


Program running.
User error warning.
Program stopped.






Spawn; A ‘Ribbiting’ Adventure


I lead a small team of Game Culture and Sonic Media students to create Spawn. A fun, challenging Flash based platform game. Our hero, a young and daring frog named Spawn has to overcome five levels and a dangerous final boss to save his family from the slag mafia lead by the oversize slug King Plato.  The game featured pre-rendered 3D effects, scenes and background, a beautiful Soundscape that enhances the immersive environment. Spawn wasn’t just game; it was a state of mind and a calm place the player could visit whenever they wanted.

Camino de Santiago


For the next month I’m away on holiday; but not just any holiday.


I’m going on  walking holiday in Galicia where I will walk from Sarria to Santiago de compostela. 

The plan is to record video’s on the way and we may also create a video medley of images and things we see and do along the way. I’m walking with a photographer and friend called Michael Wingrove. I’ve never been on a walking holiday and I expect this will be quite a difficult challenge for both of us; but also an amazing adventure.


See this space for additional details at a later date!

To learn more about this epic journey click here.




3D static and level design at London South Bank University

__3D work

3D static and level design at  London South Bank University 2007 – 2010.

  • Valhalla: a 3D interpretation of the Norse Afterlife. 
  • Modeling: Created multiple low-poly characters from scratch; Later imported them into the Unreal engine.  
  • 3D Map/Game: (pictured left) Created a very expansive map in Unreal. A video created for the project can be seen here.

View ‘Funkeysteam’ footage:

  • 3D films: Created in, then exported from 3DSMax. We Didn’t Start The Fire was a short film that can be viewed here.



My Top Five Computer Games

Out of all the games I have played I have chosen five of my favorites. These have been judged retrospectively on enjoyment, longevity, impact and originality. why not tell me your top five through the contact page?

1. Legend of Zelda: Ocarina of Time











Zelda 64 is my personal favourite in the Zelda franchise. It was genre-defining and was the first 3D game in the Zelda series. It combined artistic vision with brilliant game design and a catchy soundtrack and really showed what the N64 could do. The game was good on so many levels; the story was charming, unpredictable and immersive.

Features like the lock-on target system, multiple ways to use weapons, the Ocarina and intuitive controls gave the game such playability and the world the game created really felt as if it was alive. The puzzles sparked the synapses and the story and world grew successively as the player solved puzzles and advanced through the story. In terms of longevity, this game lasted ages; it did have an impact on me as I grew up. That’s why it’s number one on the list.

2. Call of Duty®: Modern Warfare® 4










The reasoning here is simple: This is a brilliant game which was well polished and I still love playing multiplayer online to this day! Watch out for the MOAB!

3. Sonic Adventure 2














A truly spectacular game which I first played while at school. There was potentially month’s of gameplay here for the completionist and still to this day the controls are some of the best in any Sonic game.

4. Halo combat evolved











I’ve enjoyed all the Halo games so had to include it here. I’ve been in quite a few tournaments over the years. Halo 3 was probably my favorite. Personally, building on Halo 3 I’d  love to have seen more development of the AI so that they, and you would really need to use more long-term planning to win the day instead of just being a shooter.

5. Red Alert 3











This game was so finely balanced I felt it almost superseded chess. This, as well as Red Alert 2 are some of the finest real-time strategy games I’ve played.

Honorable mentions:

  • Deus Ex series
  • Civilisation 5
  • Sonic 2
  • Super Sash Bros series
  • Half-Life 2
  • Counter Strike
  • Fallout series
  • World of Warcraft
  • The Elder Scrolls V: Skyrim
  • Undertale