My video resume

A playful video with a touch of humour.

How was your experience at Farnborough College of Technology?

Honestly, it changed everything for me. I started with a GNVQ in ICT and Business Studies, but then I got completely hooked on psychology, philosophy, sociology, and fine art. The common room became my second home - we'd spend hours there eating pizza, watching movies, and having these incredible conversations that would go on until they kicked us out. I discovered I loved exploring big ideas and figuring out who I was becoming. It was the first time learning felt genuinely exciting rather than something you just had to get through.

And your university experience at London South Bank University?

University was incredible - like college but with the handbrakes off. Studying Game Cultures was perfect for me because it combined everything I loved: the technical side of game development with deeper questions about culture and media. I learned graphic design, 3D modeling, animation, programming, but also how to think critically about what games actually mean to people. The marketing and psychology modules completely changed how I see advertising and human behavior. Plus, being in London meant I could spend weekends at amazing exhibitions, weird little museums, great pubs, and discovering arcade games I'd never seen before. The city became part of my education.

Did you have any notable experiences at university?

So many good memories from that time. We had these amazing guest speakers - I still remember Disney artists showing us their drawing techniques and sharing stories from actual film productions. Our end-of-year shows were always intense because we'd spend months creating these films to showcase our projects, and co-hosting the winter show was probably one of the most nerve-wracking but rewarding things I did. I loved working with the sound design and video editing students - their skills made my work look ten times better. The workload was no joke though - twelve academic papers per year really pushed my research and writing abilities. But it taught me how to dig deep into topics and present complex ideas clearly.

Could you talk about your projects during that time?

I'm still proud of "Bogus Bunny" - getting nominated for a Golden Joystick Award at BAFTA was completely surreal. It was this indie game I'd been working on, and suddenly I'm sitting in an awards ceremony thinking "how did I get here?" The BBC China project was fascinating because I had to create a Flash game that would work across different cultural contexts, and the Kinetika project let me experiment with interactive art installations. Each project taught me something different about what's possible when you combine creativity with technology.

How was your transition from academia to the workforce?

That was rough, honestly. Going from university where you have clear assignments and deadlines to the "real world" where nobody tells you what to do next was a shock. I picked up whatever work I could find - building complex spreadsheet systems for Powerstax, freelancing on random projects, even working security at the Olympic Velodrome (which was actually pretty cool - great people-watching). The job market was brutal, but I used the time to pick up practical skills and certifications. Sometimes the most challenging periods teach you the most about resilience and adaptability.

Tell me about your first permanent job?

iSat was where I really found my feet professionally. They specialized in RF telecommunications infrastructure across Europe, the Middle East, and Africa, and somehow I ended up doing a bit of everything - planning trade shows, creating artwork, building websites, managing social media, writing copy, handling procurement, sales, dealing with finances, customer service, database management, and even developing Python solutions. The satellite tracking system I worked on was particularly cool - it had to meet ISO 9001:2008 standards and was actually sponsored by the European Space Agency. I learned that I thrive when I can wear multiple hats and tackle different challenges.

What defines your current professional landscape?

These days I keep pretty busy with various projects. My YouTube channel has grown to over 2,000 videos with 60 million views - it started as a hobby but became something much bigger. I cover gaming, AI, tech tutorials, and animation, and it's taught me a lot about storytelling and audience engagement. I also produce music as a side passion - 120 songs across 24 platforms so far, with around 150,000 listens. It's amazing how creative outlets can feed back into your professional work. Plus I've had some great experiences working with major brands like Microsoft UK, where I managed their highest-performing social media channels, and projects ranging from law firm website migrations to multinational marketing campaigns. Each job teaches you something new about how different industries think and operate.

Age is the canvas upon which wisdom paints its masterpiece...

Age is the canvas upon which wisdom paints its masterpiece, the brushstrokes of time etching profound truths onto the tapestry of our souls, reminding us that with each passing year, we carry the weight of our experiences as lanterns to light the path ahead. -unknown

More from the Blog

Below is a selection of my personal blog posts — simply thoughts I felt were worth sharing.

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